Every setting is in config.lua, the only file left open in escrow_ignore. The client and server scripts are escrowed.
| File | What it decides |
|---|
config.lua | What can be pushed, how hard, how far, fall damage, the time limit, the particle effect |
stream/ | The replacement Widowmaker model (w_mg_sminigun and its high-detail version) |
There is no bridge, no locale file and no UI — the resource has no text on screen. The weapon it hooks, WEAPON_RAYMINIGUN, is fixed, and so is the leaf blower prop in the hand (prop_leaf_blower_01, a base-game prop).
| Option | What it does | Default |
|---|
Config.Cars | Push vehicles. Aiming at someone inside a vehicle pushes the vehicle | true |
Config.Peds | Push people. This switch covers players too — off, nobody on foot is pushed | true |
Config.Players | With Config.Peds on, also push other players (off, only NPCs are pushed) | true |
Config.Props | Push loose objects | true |
| Option | What it does | Default |
|---|
Config.Force | low, medium or hard | medium |
Config.Distance | Maximum distance (m) to the thing you aim at | 300.0 |
What the strengths mean in practice:
| Players and vehicles | NPCs and props |
|---|
low | A gentle nudge | Same as medium |
medium | A firm shove, lifted slightly | A firm shove, lifted slightly |
hard | Thrown well clear, and up | Thrown well clear, and up |
A pushed player or NPC is ragdolled for up to five seconds.
| Option | What it does | Default |
|---|
Config.FallDamage | false: a pushed player can not take damage until they are back on their feet. true: they take whatever the fall gives them | false |
| Option | What it does | Default |
|---|
Config.MaxTime | After this many ms of continuous aiming, the weapon is taken away for two seconds and then given back | 5000 |
Config.Cooldown | Still in config.lua, but in the current version pushes are applied continuously while you aim, so changing it has no visible effect | 1000 |
Letting go of aim resets the MaxTime count.
| Option | What it does | Default |
|---|
Config.Particle | The looped particle effect shown at the nozzle while aiming. It must be an effect from the game’s core particle set | ent_anim_leaf_blower |
Nothing to translate. The only name players see is the weapon label, and that comes from your inventory — see Installation.