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Customization

Every setting is in config.lua, the only file left open in escrow_ignore. The client and server scripts are escrowed.


FileWhat it decides
config.luaWhat can be pushed, how hard, how far, fall damage, the time limit, the particle effect
stream/The replacement Widowmaker model (w_mg_sminigun and its high-detail version)

There is no bridge, no locale file and no UI — the resource has no text on screen. The weapon it hooks, WEAPON_RAYMINIGUN, is fixed, and so is the leaf blower prop in the hand (prop_leaf_blower_01, a base-game prop).


OptionWhat it doesDefault
Config.CarsPush vehicles. Aiming at someone inside a vehicle pushes the vehicletrue
Config.PedsPush people. This switch covers players too — off, nobody on foot is pushedtrue
Config.PlayersWith Config.Peds on, also push other players (off, only NPCs are pushed)true
Config.PropsPush loose objectstrue
OptionWhat it doesDefault
Config.Forcelow, medium or hardmedium
Config.DistanceMaximum distance (m) to the thing you aim at300.0

What the strengths mean in practice:

Players and vehiclesNPCs and props
lowA gentle nudgeSame as medium
mediumA firm shove, lifted slightlyA firm shove, lifted slightly
hardThrown well clear, and upThrown well clear, and up

A pushed player or NPC is ragdolled for up to five seconds.

OptionWhat it doesDefault
Config.FallDamagefalse: a pushed player can not take damage until they are back on their feet. true: they take whatever the fall gives themfalse
OptionWhat it doesDefault
Config.MaxTimeAfter this many ms of continuous aiming, the weapon is taken away for two seconds and then given back5000
Config.CooldownStill in config.lua, but in the current version pushes are applied continuously while you aim, so changing it has no visible effect1000

Letting go of aim resets the MaxTime count.

OptionWhat it doesDefault
Config.ParticleThe looped particle effect shown at the nozzle while aiming. It must be an effect from the game’s core particle setent_anim_leaf_blower

Nothing to translate. The only name players see is the weapon label, and that comes from your inventory — see Installation.