Car Bomb
π¬ Join the Discord
π Get it on Tebex
mic_carbomb is a car bomb in four items. One player plants a bomb under a vehicle, walks away, and sets it off from a burner phone β straight away or on a countdown. Another player sweeps the street with a handheld detector, follows the beeping, and opens a toolbox to defuse it before it goes.
It runs on ESX, QBCore or QBox, needs no database table, and can send every detonation and defusal to a Discord channel.
Key features
Section titled βKey featuresβ- Plant it on any vehicle π£
Usecar_bomb, walk up to a vehicle and press E. The bomb is tied to that vehicleβs plate. One bomb per vehicle. - A detonator phone π±
phone_detonatoropens a keypad phone that lists every bomb you planted by model and plate. Pick one and press the green key to blow it now, or the stopwatch to type a countdown in seconds. - A detector that beeps π
bomb_detectorputs a scanner in your hand. Point it at a bombed vehicle and it beeps faster the closer you get; players standing next to you hear it too. Bombed vehicles in range can also get a map blip. - Defuse it π§°
bomb_defusergives you a toolbox. Kneel at the bombed vehicle, press E, and wait out the repair β or win the C4 minigame. - A C4 minigame, if you want it ποΈ
Off by default. Switch it on for planting, defusing or both: five colours flash, you repeat them. Get one wrong and the vehicle explodes. - Bombs that tick π
Anyone within 5 m of a bombed vehicle hears it beep. Can be switched off. - Items back, or not π
Choose whether planting uses up the bomb, whether defusing uses up the toolbox, and whether a defused bomb comes back as acar_bombor as adefused_bomb. - Discord logs π‘
A webhook message for every detonation, defusal, failed plant and failed defusal, with the player, their identifiers, the plate and the coordinates.
What you need
Section titled βWhat you needβ| You need | Why |
|---|---|
| ESX, QBCore or QBox | Usable items and inventory. Chosen with Config.Framework (qbcore on QBox) |
| Five items in your inventory | Ready-made definitions and images ship in inventory_items/ and inventory_images/ |
| A Discord webhook (optional) | For the logs |
No SQL of its own, no target resource, no extra props β every prop it uses is already in the game.
Where to go next
Section titled βWhere to go nextβ| Page | What is in it |
|---|---|
| πͺ Installation | The folder, the five items, the framework, and a full first test |
| π¨ Customization | Every option in config.lua, the controls, and the webhook |
| π©Ί Troubleshooting | Items that do nothing, detonations that do not go off |