Troubleshooting
The things that go wrong with a car bomb, and where to look.
A change to the resource did nothing
Section titled “A change to the resource did nothing”restart does not re-read fxmanifest.lua. After updating mic_carbomb to a new version, run refresh in the server console first and then restart mic_carbomb. Edits to config.lua only need the restart.
The resource stops on start with “Invalid framework specified”
Section titled “The resource stops on start with “Invalid framework specified””Config.Framework is something other than esx or qbcore. Set it to the framework you run. If it is already right, mic_carbomb starts before your framework — move ensure mic_carbomb below it in server.cfg.
On QBox, the value is qbcore — QBox runs QBCore resources through its compatibility layer — and qbx_core must start before mic_carbomb.
Using an item does nothing
Section titled “Using an item does nothing”- QBCore: the shipped definitions put the label in the
namefield (Car Bombinstead ofcar_bomb). Eachnamemust equal its key, or QBCore never finds the usable item. - Wrong framework. With
Config.Frameworkonesxon a QBCore server (or the other way round) the resource stops on start — look for the red line above. defused_bombis not meant to be used. It is a trophy item.
I press E next to the car and nothing happens
Section titled “I press E next to the car and nothing happens”- You must be within
Config.PlacementDistance(2 m) to plant, orConfig.DefuserDistance(3 m) to defuse. Stand by the vehicle’s side rather than at the far end of a long one. - A vehicle can only carry one bomb. Planting on a vehicle that already has one does nothing.
- The toolbox only reacts to a vehicle that has a bomb on it.
- A destroyed vehicle is ignored.
I detonated and nothing exploded
Section titled “I detonated and nothing exploded”The detonator looks for the vehicle among the vehicles loaded around the player holding the phone. If the car is on the other side of the map, the phone can not find it: the bomb is removed from the list, but nothing explodes. Stay within sight of the vehicle — the same goes for a countdown when it reaches zero.
Bombs are also found by plate. A vehicle whose plate was changed after the bomb went on is no longer the vehicle the bomb is on.
Bombs disappeared after a restart
Section titled “Bombs disappeared after a restart”Planted bombs live in the server’s memory. Restarting mic_carbomb or the server clears them all — nothing is saved to the database.
The detector does not beep
Section titled “The detector does not beep”- It only beeps when the camera points at the bombed vehicle, within
Config.DetectorFacingAngle(30°). Turn to face the car. - It only sees vehicles within
Config.DetectorDistance(20 m). - The blip on the map does not need you to face the car — if you see the blip but hear nothing, you are looking the wrong way.
Players can hear bombs beeping
Section titled “Players can hear bombs beeping”That is Config.BombBeepEnabled: every planted bomb beeps for anyone within 5 m of the vehicle. Turn it off if you want bombs to stay silent until someone uses a detector.
A defused bomb is not given back
Section titled “A defused bomb is not given back”Config.GiveBackBomb is off, or Config.ReturnDefusedBomb is on and your inventory has no defused_bomb item — add all five items even if you only use four.
Nothing arrives in Discord
Section titled “Nothing arrives in Discord”Config.WebhookEnabledis on, butConfig.WebhookURLis stillYOUR_WEBHOOK_HERE.- Only detonations, timed defusals and failed C4 games send a message. Planting a bomb does not.
The item icons are blank
Section titled “The item icons are blank”Copy the five PNGs from inventory_images/ into your inventory’s image folder (ox_inventory/web/images/ or qb-inventory/html/images/). The file names already match the item names.