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π Get it on Tebex
mic_boosting is a vehicle boosting system built around an in-game tablet. Players take contracts, find the target car, get past its guards, pick the lock and drive it to a drop-off before the timer runs out β or pay to scratch the VIN and keep the car for themselves.
Almost everything you would want to tune β pickup spots, drop-offs, classes, the car pool, guards, minigames, the tool shop and the whole progression system β lives in an in-game admin panel, stored in the database. There is no SQL file to import: the tables and a full set of defaults are created the first time the resource starts.
- One tablet for everything π±
Home, Market, Tools, Missions, Leaderboard and Crew, plus a Settings app for wallpaper, dark mode and the tabletβs colour. Opened from an item, a command, or both.
- Six classes of contract π
D, C, B, A, S and S+, each unlocked by level, with its own car pool, time limit, cooldown, XP and payout range, heat, wanted stars and minimum police online.
- A live queue π―
Join the queue and contracts for your class arrive on their own; accept one and it becomes a guided mission: find the car, deal with the guards, pick the lock, lose the police, deliver.
- Deliver it or keep it π
Deliver for the full MB payout, or pay a VIN-scratch fee and the car goes into your garage with a new plate and keys.
- Guards that shoot back π«
28 pickup spots ship ready, each with four guards. Guard loadouts are named setups with their own weapons, from Street Thugs to a Black Ops Unit.
- Hacking minigames π§©
Lockpick, key-mash and circuit-breaker games from glitch-minigames, with a harder version per class.
- A player market πͺ
Sell a contract you hold at a fixed price for 24 hours, or put it up for a 30-minute auction.
- A tool shop π οΈ
GPS tracker, signal booster, police scanner, EMP jammer, fake plates and radar jammer as items; time extension, XP booster and double payout as one-use buffs. Priced in MB or cash.
- Crews π₯
Create or join a crew with a Crew ID, share contracts with it and level it up to 10 for nine crew perks.
- Progression π
Levels and XP, daily and weekly challenges, milestones, achievements and personal perks bought with MB.
- Heat and the police π¨
Every job adds heat; at the maximum you are locked out until it cools. Police get an alert and a blip, and the thief gets wanted stars.
- An admin dashboard inside the tablet π‘οΈ
For admins: look up any player, give XP or MB, set heat or level, ban from boosting, wipe, and generate a contract on the spot.
- Eleven languages π
English, Spanish, French, Portuguese (BR), German, Turkish, Italian, Dutch, Polish, Czech and Russian.
| |
|---|
| Framework | ESX, QBCore, QBox or no framework at all (standalone) β detected on its own |
| oxmysql | Required. Must start before this resource |
| fmLib | Required. Also used to hand over keys for a VIN-scratched car |
| glitch-minigames | The lockpick step uses it for every class that has a minigame enabled (all of them, by default) |
| ox_target or qb-target | Only if you keep Config.InteractionSystem on a target. drawtext needs neither |
| An inventory | ox_inventory, or your frameworkβs own, for the tablet and the tool items |
| Page | What is in it |
|---|
| πͺ Installation | Folder, start order, items, and the first contract |
| π¨ Customization | Which file decides what, every config.lua option, the admin panel tabs, languages and the bridge |
| π Items | The tablet, the six tool items, the three buffs, and the lockpicks it checks for |
| β¨οΈ Commands & permissions | Every command, who may run it, and how admin access works |
| π©Ί Troubleshooting | The problems people actually hit, and the fix for each |