Skip to content

Items

Seven items ship with the resource: the tablet and six tools. Three more things in the tool shop are buffs, not items. And the lockpick step checks for two items that are not in this package.


FileFor
items/ox_inventory.luaox_inventory — copy the entries into ox_inventory/data/items.lua
items/qbcore_items.luaQBCore — copy the entries into qb-core/shared/items.lua
items/esx_items.luaESX’s own inventory — the rows to add to your items table
items/images/One PNG per item, named after the item. Copy them to ox_inventory/web/images/ or qb-inventory/html/images/

ItemWhat it does
mic_boosting_tabletOpens the tablet when used. The name is Config.TabletItem in config.lua

Needed only when Config.TabletOpenMode is 'item' (the default) or 'both'. In 'command' mode the tablet opens with /boosting and nobody needs the item.


Bought in the tablet’s Tools tab and put in the player’s inventory. Holding one when a contract starts is what makes it work: it is used up on that contract. The EMP Jammer is the exception — it is used up when you start on the lock.

ItemEffectShipped priceFrom class
mic_signal_boosterShrinks the search circle around the car40 MBD
mic_gps_trackerShows exactly where the car is75 MBD
mic_police_scannerDelays the police alert by 15 seconds90 MBD
mic_emp_jammerSkips the lockpick minigame — and the lockpick check. Used up automatically when you start on the lock150 MBD
mic_fake_platesResets your heat to 0 the moment you buy it — it never reaches the inventory280 MBC
mic_radar_jammerDelays the police alert by 45 seconds (used only if you have no police scanner)500 MBB

Prices, currency (MB or cash), the effect value, the minimum class and whether each one is on sale at all are edited in the admin panel’s Market tab.


Also in the Tools tab, but applied to your profile rather than given as an item — they need no item definition and no image.

BuffEffectShipped priceFrom class
Time ExtensionAdds 5 minutes to the next contract’s timer110 MBD
XP BoosterDoubles the XP of the next contract200 MBD
Double PayoutDoubles the MB of the next contract350 MBC

Picking the lock on a contract car needs one of these in the player’s inventory:

ItemNeeded for
lockpickClasses D, C and B
advancedlockpickClasses A, S and S+

They are not included in this package. QBCore ships both. On ESX or ox_inventory, make sure your server defines them and that players can get them — from a shop, a crafting bench, anywhere. Without one, the player is told they need a lockpick and sent back to the car.

A player holding an EMP Jammer skips both the minigame and this check.


Challenges, milestones and achievements can pay out money (cash), crypto (MB) or an item. An item reward goes through the same bridge as everything else — ox_inventory first, otherwise the framework — so the item has to exist in your inventory.